| TDDD23 |
Design and Programming of Computer Games, 6 ECTS credits.
/Design och programmering av datorspel/
For:
ACG
C
CS
D
IP
IT
MT
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Prel. scheduled
hours: 60
Rec. self-study hours: 100
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Area of Education: Technology
Main field of studies: Computer Science, Computer Engineering, Information Technology
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Advancement level
(G1, G2, A): A
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Aim:
The participants should acquire knowledge and skills regarding the design and implementation of interactive computer games.
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Prerequisites: (valid for students admitted to programmes within which the course is offered)
Programming 10 credits (at least 6 credits object-oriented programming), Basic course in Usable systems
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.
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Organisation:
The couse is given over a period of ten weeks, and consists of lectures and programming assignments.
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Course contents:
- Characteristics of computer games
- Variety in game experiences
- Design parameters
- Game analysis
- High-level languages and tools for game development
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Course literature:
Fundamentals of Game Design (Game Design and Development Series) (Paperback), by Ernest Adams (Author), Andrew Rollings (Author) Pearson Education & Prentice Hall, 2007 ISBN 0-13-168747-6
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Examination: |
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Project work Laboratoty work |
3 ECTS 3 ECTS
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Course language is English.
Department offering the course: IDA.
Director of Studies: Jalal Maleki
Examiner: Erik Berglund
Link to the course homepage at the department
Course Syllabus in Swedish
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