Study Guide@lith   Link to LiU Homepage
 

Linköping Institute of Technology

Link to LiU Homepage
 
Valid for year : 2011
 
TDDD23 Design and Programming of Computer Games, 6 ECTS credits.
/Design och programmering av datorspel/

For:   ACG   C   CS   D   IP   IT   MT  

 

Prel. scheduled hours: 60
Rec. self-study hours: 100

  Area of Education: Technology

Main field of studies: Computer Science, Computer Engineering, Information Technology

  Advancement level (G1, G2, A): A

Aim:
The participants should acquire knowledge and skills regarding the design and implementation of interactive computer games.

Prerequisites: (valid for students admitted to programmes within which the course is offered)
Programming 10 credits (at least 6 credits object-oriented programming), Basic course in Usable systems

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:
The couse is given over a period of ten weeks, and consists of lectures and programming assignments.

Course contents:
  • Characteristics of computer games
  • Variety in game experiences
  • Design parameters
  • Game analysis
  • High-level languages and tools for game development


Course literature:
Fundamentals of Game Design (Game Design and Development Series) (Paperback), by Ernest Adams (Author), Andrew Rollings (Author) Pearson Education & Prentice Hall, 2007 ISBN 0-13-168747-6

Examination:
Project work
Laboratoty work
3 ECTS
3 ECTS
 



Course language is English.
Department offering the course: IDA.
Director of Studies: Jalal Maleki
Examiner: Erik Berglund
Link to the course homepage at the department


Course Syllabus in Swedish

Linköping Institute of Technology

Link to top of pagep


Contact: TFK , val@tfk.liu.se
Last updated: 05/28/2010