| TDDC07 |
Design and Programming of Computer Games, 7,5 ECTS credits.
/Design och programmering av datorspel/
For:
C
D
IT
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Prel. scheduled
hours: 60
Rec. self-study hours: 140
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Area of Education: Technology
Subject area: Computer Science
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Advancement level
(A-D): C
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Aim:
The participants should acquire knowledge and skills regarding the design and implementation of interactive and highly graphical software, such as computer games, learning environments, and multimedia titles.
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Prerequisites: (valid for students admitted to programmes within which the course is offered)
Programming 10 credits (at least 5 credits object-oriented programming)
Usable systems 2 credits (TDDB43 or equivalent course)
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.
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Organisation:
The couse is given over a period of ten weeks, and consists of lectures, seminars and assignments.
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Course contents:
- Motivation for playing games.
- Design principles for games.
- Modelling of simulated worlds.
- Game architecture: Model - Visualisation - Interaction.
- High-level languages for game development.
- Application of game programming techniques.
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Course literature:
Will be announced prior to the course start.
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Examination: |
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Active participation in seminars Written and oral presentation of assignments Oral examination |
1 p 2 p 2 p
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Grades are given as �?~Fail�?T or �?~Pass�?T. |
Course language is Swedish.
Department offering the course: IDA.
Director of Studies: Jalal Maleki
Examiner: Mikael Kindborg
Course Syllabus in Swedish
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