| TNCG16 |
Concept Development and Design, 6 ECTS credits.
/Concept Development and Design/
For:
ACG
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Prel. scheduled
hours:
Rec. self-study hours: 160
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Area of Education: Humanities
Main field of studies: Media Technology
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Advancement level
(G1, G2, A): A
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Aim:
The goal of the workshop is to strip the process of all technical considerations and minimize formal discussions and focus explicitly on the concept that lies behind a game, film or other application in computer graphics. It strives to develop a language for the participants both in writing and speech to discuss the fundamentals in representational practice and also to stimulate a discussion about concept, narrative and other core non-technical issues.
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Prerequisites: (valid for students admitted to programmes within which the course is offered)
Bachelor of Science with a major in a scienctific subject with some mathematical content. Suitable subjects include Computer Science, Mathematics, Engineering, Chemistry and Physics and other subjects may also qualify. The degree coursework must have included experience in a common numerical computer programming language. Also the equivalent of at least 20 Swedish points in mathematics.
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.
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Organisation:
Workshop, seminars, oral presentations without use of digital media.
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Course contents:
- Workshop Concept design
- Seminars on mediawork and understanding of new media,
- Seminars on game design,
- Continuation and examination of 1,
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Course literature:
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Examination: |
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Oral presentations |
6 ECTS
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Grades are given as â?~Failâ?T or â?~Passâ?T. |
Course language is English.
Department offering the course: ISAK.
Director of Studies: Michael Godhe
Examiner: Palle Torsson
Course Syllabus in Swedish
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