studiehandbok@lith   Länk till universitetets hemsida
 

Tekniska högskolan vid Linköpings universitet

Länk till universitetets hemsida

2010

MASTER'S PROGRAMME IN ADVANCED COMPUTER GRAPHICS 120 ECTS credits

Aim/vision

The aim of this Masters Programme in Advanced Computer Graphics is to provide the student with a sound, broad technical basis in high performance computer graphics through the compulsory course set. The offered courses will equip students for projects in specific application areas related to gaming, film special effects, virtual reality and visualisation in the final stage of the programme.

The programme serves as a solid basis for a skilled computer graphics developer across a wide range of specializations or for further studies as a PhD student, either at Linkvping University or elsewhere

Programme goals

The following learning outcomes will serve as measurable goals towards the implementation of the general aim of the program. These objectives are formulated in terms of capacities competences of the students who successfully complete the program.

  • A Computer Graphics master will be able to understand and apply mathematical concepts which are necessary to model problems in different fields such as film special effects, games development, virtual reality, and data visualisation.
  • A Computer Graphics master will be a competent programmer who is able to develop software tools in the domain of computer graphics.
  • A Computer Graphics master will have an understanding of the non-technical aspects, such as narratives, that lie behind a game, film or other application in computer graphics and arts.
  • A Computer Graphics master will be able to work as a team member and effectively cooperate with other specialists towards the solutions of complex technical problems.
  • A Computer Graphics master will be a good communicator who will be able to present coherent technical and scientific results both orally and in writing.
  • A Computer Graphics master will be prepared for a lifelong learning in the field.

Content of the Programme

The master's programme is both theoretical and applied. A number of courses will provide the students with the mathematical and programming skills needed for more advanced master courses. Advanced courses in film special effects, games development, virtual reality techniques, data visualisation, real-time rendering, modelling and animation, and 3D computer graphics are offered.

Every year the programme board decides what courses will included in the programme. This is found in the Curriculum. For each course there is a course plan, describing the learning outcomes, organization, examination, the classification of the advancement level, and to what subject area the course belongs.

Master's Thesis

The thesis encompassed scientific work corresponding to 30 ECTS Credits. Thesis work is expected to be carried out within a relevant subject area of computer graphics. Thesis work should be supervised by a faculty member within the computer graphics field.

PhD courses in the programme

Certain PhD courses can be taken by master students. Please contact the directors of graduate studies:

In order to include graduate course in the degree the student must apply to the Board of Studies

Requirements for a degree

The programme is designed to give the Master's Degree "Teknologie masterexamen i medieteknik" translated to "Master of Science (2 years) with a major in media technology"..

The requirements are the following:

  • a Bachelor's degree as specified in the entrance requirements.
  • course requirements for a total of 120 ECTS credits from courses from the curriculum for the programme or after special decision from the programme board and thesis work.
  • passed the requirements for all compulsory courses.
  • courses on advancement level A (advanced) 90 ECTS credits including:
    • at least 30 ECTS credits courses from the major subject.
    • a 30 ECTS credits Master's Thesis in the major subject.
  • at least 45 ECTS credits from courses in mathematics or applications of mathematics from the Bachelor level (basic) or Master level (advanced), see list of specific courses.
  • a Master's thesis presented and passed as per Linköping Institute of Technology degree regulations.
Courses overlapping each other regarding contents are not allowed to be included in the degree. Courses used for the Bachelor's degree can never be included in the Master?s degree.

Entrance requirements

See general rules and regulations for master programmes at LiTH.

 

Tekniska högskolan vid Linköpings universitet

Länk till sidans topp


Informationsansvarig: Utbildningsledare, val@tfk.liu.se
Senast ändrad: 2009-05-31 12:43