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TNMK15 | Animation and Virtual Reality, 5 p (sw) /Animering och VR/ Advancement level: B | |
Aim: To give the students basic knowledge about the principles and methods in Animation and Virtual Reality.Prerequisites: TNMK08 Computer Graphics MKCourse organization: Lectures, lab exercises and project workCourse content: Application areas for animation. Modelling techniques. Animation: keyframing, physical models, motion capture.Virtual Reality: model description, complexity versus realism, interaction with the environment and other users, user interface, sense of presence and feedback - visual, aural and tactile.Course literature: To be announced. |
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