TSBK03 |
Advanced Game Programming, 6 ECTS credits.
/Teknik för avancerade datorspel/
For:
D
IT
MT
U
Y
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Prel. scheduled
hours: 48
Rec. self-study hours: 112
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Area of Education: Technology
Main field of studies: Computer Science, Computer Engineering, Information Technology, Media Technology
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Advancement level
(G1, G2, A): A
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Aim:
The course aims to provide knowledge of the technology required for
to make technologically advanced computer games, interactive
training systems and simulators. Students learn the
key algorithms, and study a chosen subject deeper in a project.
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Prerequisites: (valid for students admitted to programmes within which the course is offered)
Programming Skills. Computer graphics. Linear Algebra. Fundamental physics.
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.
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Organisation:
The course lasts over the whole semester in two periods, the first of which is devoted to lectures and laboratory work, and the other to the project.
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Course contents:
Computer Graphics: Stencil buffer. Shadows. HDR. Bump mapping. Stereoscopic display.
Physics: Kinetics and kinematics. Rigid bodies. Deformable bodies. Animation. Skinning.
AI: Search, behavior, state machines.
Networks: Principles for network games. Netlag.
Other: Quaternions for rotation. GPU computing.
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Course literature:
I. Ragnemalm: So how can we make them scream?
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Examination: |
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Laboratory work Project work |
3 ECTS 3 ECTS
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Theory from the lectures will be examined with small exams at the start of each laboration. |
Course language is Swedish.
Department offering the course: ISY.
Director of Studies: Klas Nordberg
Examiner: Ingemar Ragnemalm
Link to the course homepage at the department
Course Syllabus in Swedish
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