Study Guide@lith
 

Linköping Institute of Technology

 
 
Valid for year : 2017
 
TDDE20 Advanced Project Course - Game, App and Web Development, 6 ECTS credits.
/Avancerad projektkurs: Spel-, app- och webbutveckling/

For:   D   IT   U  


OBS!

The course is not available for exchange students

 

Prel. scheduled hours: 64
Rec. self-study hours: 96

  Area of Education: Technology

Main field of studies: Computer Science, Computer Engineering, Information Technology

  Advancement level (G1, G2, A): A

Aim:
The project should have significant technical level that requires in-depth subject knowledge in game, web and/or app development, should be carried out in a professional manner, and should develop and consolidate the participants' skills in the following areas:
  • Analyze and structure problems.
  • Apply knowledge and methods from a wide range of previous courses.
  • Independently acquire new knowledge, as required by the project.
  • Integrate knowledge from many disciplines and apply them in new contexts.
  • Formulate a requirement specification for the project based on a project directive and thereby assess the feasibility of the project in terms of technical solutions and available resources.
  • Present the project results for the client as well as for other students, which can not be presumed to be specialists in the techniques used.
  • Actively contribute to a well functioning project group.
  • Demonstrate the ability to lead the project work with the support of a project model, and with limited access to tutoring resources.
  • Plan, implement and monitor a project.
The result of the project word should:
  • Attain high technical quality and be based on modern knowledge and practices in the relevant field of technology.
  • Be documented in relevant project documents and relevant technical documentation.
  • Be presented orally.
  • Meet the requirements stated in the specification.


  • Prerequisites: (valid for students admitted to programmes within which the course is offered)
    The course expects the student to have applied project management models in previous courses or other context. The student should also have acquired knowledge equivalent to basic courses in the profile �?�Game Programming" or similar set of base course for the webb and app- area covered by the project.

    Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

    Organisation:
    The project, which is formed according to directive given later, should consist of at least six students. Each group will be assigned a tutor, who will support the group in its work and answer technical questions. For each project, there is a client with whom the project team negotiates a specification. Before project work begins, the project team should create appropriate project management documents for the project.
    For each instance of the course, the examiner will present a set of project proposals. Assignment of projects to student groups is based both on their aptitude and their wishes. For each proposal there is a project charter forming the basis for further work. The project begins with the project team developing a requirements specification and relevant project management documentation for their project. The projects should be conducted according to an appropriate development model, selected by the team.
    The course runs over the entire autumn semester.


    Course contents:
    Description of the projects, with project directives, are available on the course website. The projects will be closely linked to either ongoing research within the field of computer science or to companies active in this field. In the course the students will for example develop a small game, app or webb application or a part of a larger such applications - given open, high-level requirements and where a large part of the work is related to exploring non-functional goals such as design, interaction, feedback, motivation, fun, learning, user experience, brand effect, and so forth. This requires experimentation in search of design alternatives and incremental user testing. Students should expect to build several version of parts of the application of which only one is included in the final result. The requirements and the stake holders will change for year to year.

    Course literature:
    Specific to the project.

    Examination:
    Project
    6 ECTS
     
    The project work will be assessed on the achievement of course objectives. Three modules, each assessed with pass/fail, are included in the assessment. These topics are:
    • Technical level and quality of project results
    • Written documentation in the form of technical report and relevant project documents
    • Oral presentation To pass the whole project work, the student is required to pass all parts and meet the objectives of the course. Special emphasis is given to participants actively contributing to the group working according to the project model's intentions.
      Grades are given as *Fail�?T or �?TPass�?T.



    • Course language is English.
      Department offering the course: IDA.
      Director of Studies: Jalal Maleki
      Examiner:

      Course Syllabus in Swedish

      Linköping Institute of Technology

       


      Contact: TFK , val@tfk.liu.se
      Last updated: 11/09/2016