Study Guide@lith
 

Linköping Institute of Technology

 
 
Valid for year : 2016
 
TDDD57 Physical interaction and game programming, 6 ECTS credits.
/Fysisk interaktion och spelprogrammering/

For:   D   I   Ii   IT  

 

Prel. scheduled hours: 36
Rec. self-study hours: 124

  Area of Education: Technology

Main field of studies: Computer Science, Computer Engineering, Information Technology, Media Technology

  Advancement level (G1, G2, A): A

Aim:
After the course the student should be able to:
  • Design computer games with particular emphasis on the human body and physical artifacts as the game controller.
  • Describe, evaluate and reflect on different physical interaction techniques, with particular focus on the human body and physical artifacts as the game controller techniques
  • Using a game development environment such as XNA Game Studio, Unitys3D, UDK , or Game Maker based on programming languages such as C# and Java.


Prerequisites: (valid for students admitted to programmes within which the course is offered)
Excellent programming skills and ability to independently carry out a programming project.

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:
The course is conducted as a series of labs and a project assignment. The course website contains reference to the literature in the form of articles and materials. Assistance is provided through programming seminars and via the electronic forum.
The course will also include a series of lectures and seminars where the various projects are presented and discussed with other students in the course. Student projects will also be presented in electronic form such as forums, development blog or youtube video.
Oral examination of the project is carried out individually


Course contents:
Computer games as products are based on the possibilities provided by the game controller. In recent years we have seen an increase in the production of alternative game controllers based on the human body and use of physical artifacts. These technologies not only create new opportunities for interaction, they also create new opportunities for game design.

The focus is on physical interaction and the human body as as the game controller and how it affects the programming and design of computer games and interactive media. These techniques concern the monitoring and of body, head, eye movement, gestures, and even recognition of physical artifacts that are handled humans.
Students will conduct a series of labs that illustrate the programming of such areas as physical interaction and addresses a number of interaction body movement or head movement in relation to games. Students will then have to develop a game project in a selected technology whose game design focuses on physical interaction.
The development will be in game development environments such as Microsoft XNA Game Study and Unity 3D, and build games with physical interaction through the systems like XBOX Kinect.


Course literature:
Literature will be referenced on the course website.

Examination:
Laboratory work
Project work
3 ECTS
3 ECTS
 



Course language is Swedish.
Department offering the course: IDA.
Director of Studies: Jalal Maleki
Examiner: Erik Berglund
Link to the course homepage at the department


Course Syllabus in Swedish

Linköping Institute of Technology

 


Contact: TFK , val@tfk.liu.se
Last updated: 12/10/2014