Study Guide@lith
 

Linköping Institute of Technology

 
 
Valid for year : 2016
 
TNM082 Agile usability development for handheld devices, 12 ECTS credits.
/Agil användbarhetsutveckling för handhållna enheter/

For:   MT  

 

Prel. scheduled hours: 106
Rec. self-study hours: 214

  Area of Education: Technology

Main field of studies: Media Technology, Computer Engineering

  Advancement level (G1, G2, A): A

Aim:
The aim of the course is to provide you with a good understanding of how user-centered development is carried out, specifically in projects subject to change, with a focus on applications of handheld devices, for example mobile telephones. After the course students will be able to:
  • Apply formal principles to agile development methods.
  • Integrate usability development with other components in agile system development.
  • Apply formal principles to mobile interaction design.
  • Design and program graphical applications for handheld devices.
  • Perform a user analysis and a requirements analysis as well as modeling and documenting them.
  • Perform field studies to survey a problem area in interaction design.
  • Formally carry out tests with representative users.
In addition the project will teach students to:
  • Work according to agile development methodology.
  • Communicate and function socially in a team.
  • Give and take feedback in a constructive, rewarding way.
  • Bee open to continuous change
  • Reflect on work completed on a project and propose improvements on methods and results.


Prerequisites: (valid for students admitted to programmes within which the course is offered)
Software Engineering, User Interfaces/Usability, Computer graphics.

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:
The course consists of lectures, seminars, project preparation and a programming assignment in period 1 and a project in period 2. The project in period 2 is carried out on several complete days each week in one and the same computer lab.
The course runs over the entire spring semester.


Course contents:
  • Usability methods: User-centered system development, target group analysis, personas.
  • Usability evaluation: Quantitative and qualitative methods.
  • Interaction design methodology: Brainstorming, storyboards, creativity exercises.
  • Agile development: Pair-programming, test-driven development and refactoring.


Course literature:
To be decided.

Examination:
Written examination
Programming assignment
Project preparation
Project work
3 ECTS
1 ECTS
2 ECTS
6 ECTS
 



Course language is Swedish.
Department offering the course: ITN.
Director of Studies: Camilla Forsell
Examiner: Camilla Forsell
Link to the course homepage at the department


Course Syllabus in Swedish

Linköping Institute of Technology

 


Contact: TFK , val@tfk.liu.se
Last updated: 03/14/2016