Study Guide@lith
 

Linköping Institute of Technology

 
 
Valid for year : 2017
 
TNGD25 3D Graphics, 8 ECTS credits.
/3D Grafik/

For:   GDK  

 

Prel. scheduled hours: 58
Rec. self-study hours: 155

  Area of Education: Technology

Main field of studies: Graphics Design and Communication

  Advancement level (G1, G2, A): G2

Aim:
The aim of the course is to provide insight into and experiecne with fundamental methods, tools, and applications for 3-D graphics, specifically in modeling, animation and rendering. Interactive applications are not covered. The course is an introduction to a broad and complex subject, but should provide a general foundation for the students to undertake further studies and develop further skills on their own. After the course, students should:
  • have fundamental skills in using at least one commonly used tool for 3-D graphics production
  • discuss and use common methods for modeling, animation and rendering
  • choose and use tools and methods for 3-D graphics production with proper consideration of intent
  • analyze and evaluate 3-D graphics in relation to other media
  • analyze and evaluate possibilites and limitations in 3-D graphics production
  • evaluate and criticize their own and others' choice of solutions, both in terms of the use of technology and in terms of form and content.



Prerequisites: (valid for students admitted to programmes within which the course is offered)
Digital image processing

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:
The first part of the course present general methods and concepts through a lab series with supporting lectures, where theory is illustrated by focused practical assignments. The conclusion of the course is a somewhat larger project assignment with considerable student choice in what task to take on. The task should be a concrete concept study relevant to a real world problem, decided in collaboration with the tutor. The assignment should pertain to the general area of design and communication, and reflect back on previous courses in design, visualisation and storytelling. Assessment is done by written and oral presentations. The course spans the entire fall semester, with the lab sessions and the project assignment concentrated to one half-semester each.

Course contents:
Overview of theory and practice in modeling, materials, lighting, animation and rendering.

Course literature:
Freely avaiable web based material from the department and other sources.

Examination:
Laboratory Work
Project Work
4 ECTS
4 ECTS
 



Course language is Swedish/English.
Department offering the course: ITN.
Director of Studies: Camilla Forsell
Examiner: Stefan Gustavson
Link to the course homepage at the department


Course Syllabus in Swedish

Linköping Institute of Technology

 


Contact: TFK , val@tfk.liu.se
Last updated: 03/23/2017