studiehandbok@lith | ||
Year: 2013 | ||||||||||||||||
Master’s programme in Advanced Computer Graphics, 120 hp | ||||||||||||||||
Aim/Vision
The aim of this Masters Programme in Advanced Computer Graphics is to provide the student with a sound, broad technical basis in high performance computer graphics through the compulsory course set. The offered courses will equip students for projects in specific application areas related to gaming, film special effects, virtual reality and visualisation in the final stage of the programme. The programme serves as a solid basis for a skilled computer graphics developer across a wide range of specializations or for further studies as a PhD student, either at Linköping University or elsewhere. | ||||||||||||||||
Programme goals
The following learning outcomes will serve as measurable goals towards the implementation of the general aim of the program. These objectives are formulated in terms of capacities competences of the students who successfully complete the program.
| ||||||||||||||||
Common rules and information about student service
Common rules and information about student service at LiTH are available in sections b1-b6. | ||||||||||||||||
Programme Contents
The master's programme is both theoretical and applied. A number of courses will provide the students with the mathematical and programming skills needed for more advanced master courses. Advanced courses in film special effects, games development, virtual reality techniques, data visualisation, real-time rendering, modelling and animation, and 3D computer graphics are offered. Every year the programme board decides what courses will included in the programme. This is found in the Curriculum. For each course there is a course plan, describing the learning outcomes, organization, examination, the classification of the advancement level, and to what subject area the course belongs. | ||||||||||||||||
Graduate Level Courses
Certain PhD courses can be taken by master students. These course selections are subject to formal decision by the executive committee of the Program Board. | ||||||||||||||||
Thesis Work
The thesis encompassed scientific work corresponding to 30 ECTS Credits. Thesis work is expected to be carried out within a relevant subject area of computer graphics. Thesis work should be supervised by a faculty member within the computer graphics field. | ||||||||||||||||
Degree Requirements
The programme is designed to give the Master's Degree "Teknologie masterexamen i medieteknik" translated to "Master of Science (2 years) with a major in media technology and engineering". The requirements are the following:
Entrance requirements See general rules and regulations for master programmes at LiTH. | ||||||||||||||||
About the Degree
Students who have studied advanced courses in computer science prior to admission to the program can get these courses credits counted within the program and / or get compulsory courses in the program exchanged with other courses. This is only applicable to courses that are not already part of other degree programs. | ||||||||||||||||
|