TNM086 |
Virtual Reality Techniques, 6 ECTS credits.
/VR-teknik /
For:
CS
D
DAV
IT
MED
MT
U
Y
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Prel. scheduled
hours: 46
Rec. self-study hours: 114
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Area of Education: Technology
Main field of studies: Media Technology, Computer Engineering, Information Technology
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Advancement level
(G1, G2, A): A
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Aim:
With the rapid development of technology, VR has once again become highly topical and VR technologies are becoming more and more common in both games and other applications. The goal of the course is for students to gain insight into what VR is, how it is used and how it can be implemented. They will also learn to analyze needs and challenges, and learn to apply the theories and principles in order to realize effective VR interface and interaction.
In order to pass the course, students need to demonstrate the ability to
- describe the needed for VR with respect to
- human factors
- displays, tracking and other interaction devices
- haptic interaction
- sound and audio interaction
- create interactive, immersive VR applications
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Prerequisites: (valid for students admitted to programmes within which the course is offered)
3D computer graphics, linear algebra, C++ programming, OpenGL
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.
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Organisation:
Much of the material is presented through lectures supplemented by scientific publications. Optional topic summaries may be submitted after each lecture to help the student to create an overview of the topic and verify their understanding of the content. Substantial laboratory work is also included, where theories are transformed into practical knowledge. Students taking the course are given access to the VR laboratory and its equipment. The culmination of the laboratory work is the last exercises in which students will develop real VR applications for advanced VR equipment.
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Course contents:
The course covers a wide range of different aspects associated with the specification, design, development and implementation of Virtual Reality environments for many types of equipment. We will look at many different types of stereo displays, from desktop to large scale VR theaters and Cube/CAVE systems, methods for efficient implementation of high-performance computer graphics, methods of interaction in VR and how sound and other senses are used to create a compelling and useful immersive environment for a variety of applications.
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Course literature:
The principal source of supplemental literature is scientific articles.
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Examination: |
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Laboratory work Oral examination |
4 ECTS 2 ECTS
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Course language is English.
Department offering the course: ITN.
Director of Studies: Camilla Forsell
Examiner: Karljohan Lundin Palmerius
Link to the course homepage at the department
Course Syllabus in Swedish
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