Study Guide@lith
 

Linköping Institute of Technology

 
 
Valid for year : 2016
 
TDDD23 Design and Programming of Computer Games, 6 ECTS credits.
/Design och programmering av datorspel/

For:   CS   D   DAV   DI   I   Ii   IP   IT   U  

 

Prel. scheduled hours: 52
Rec. self-study hours: 108

  Area of Education: Technology

Main field of studies: Computer Science, Computer Engineering, Information Technology

  Advancement level (G1, G2, A): A

Aim:
The goal of course is that you will acquire knowledge of how computer games are constructed and how design parameters affect how computer games are programmed.
Goals for knowledge and understadning:
  • Analyze what creates different game experiences
  • Describe different designparameterar in games
Goals for skills and ability:
  • Using high-level language / high-level tools for game development
  • Designing different types of games
  • Implement game prototypes
  • Analyze and discuss gaming
Goals for values and attitudes:
  • Using and evaluating high-level tools for programming computer games
  • Evaluate gaming experiences


Prerequisites: (valid for students admitted to programmes within which the course is offered)
Programming 10 credits (at least 6 credits object-oriented programming), Basic course in Usable systems or similar prerequisite

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:
The course includes a series of lectures on design parameters and technical issues of design and programming of computer games. The design part of the course is focused on progression, variation, and the communication of game mechanisms through the game. Graphic design or sound in this sense is not considered in the course, it is the actual game play we design. The students are supervised in developing their own game prototype, including an individual choice of a high-level technical platform for game development. An analysis of the basic game idea and testing of prototypes, and reflection and feedback on implemented games are made and form the basis for the reflection on the game design parameters and the valuation of the chosen technical platform.

Course contents:
  • Characteristics of computer games
  • Variety in game experiences
  • Design parameters
  • Game analysis
  • High-level languages and tools for game development


Course literature:
Course literature is presented at the course website.

Examination:
Project work
6 ECTS
 



Course language is English.
Department offering the course: IDA.
Director of Studies: Jalal Maleki
Examiner: Erik Berglund
Link to the course homepage at the department


Course Syllabus in Swedish

Linköping Institute of Technology

 


Contact: TFK , val@tfk.liu.se
Last updated: 09/14/2015